Content Menu
● How the Different Processes Behave Out of the Machine
● Process Parameters That Actually Move the Needle
● Materials That Help or Hurt Roughness
● Post-Processing Routes That People Actually Use in the Real World
● Case Studies From Shops That Do This Every Day
Surface finish in rapid prototyping has turned into one of those things that separates a quick-and-dirty concept model from a part that can go straight into testing or low-volume production. Most engineers and designers run into it the first time they pull a freshly printed part off the build plate and realize the walls feel like fine sandpaper or show every single layer line under light. Getting the roughness down to a specific target – whether it is Ra 1.6 µm for a mold insert, Ra 6.3 µm for a duct that has to maintain laminar flow, or Ra 0.8 µm for an aesthetic housing – is no longer optional once the prototype has to perform or look like the real thing.
The problem starts with the way these machines actually build parts. Layers, powder particles, support structures, and melt-pool dynamics all leave their fingerprints on the final surface. An FDM part printed at 0.25 mm layer height on a Prusa or Bambu Lab will typically come out around Ra 12–18 µm on vertical walls no matter how well you tune the rest of the settings. Drop to 0.08 mm layers and the same machine and filament will land closer to Ra 4–7 µm, but print time doubles or triples. SLS nylon straight out of an EOS or Formlabs Fuse usually sits between Ra 8 µm and 14 µm, while metal laser powder-bed parts in 316L or Ti64 range from Ra 4–9 µm on up-skin surfaces and Ra 15–35 µm on down-skins before any finishing.
Real projects drive the requirements home. A Formula Student team printing an intake plenum in glass-filled nylon needs the internal passages below Ra 10 µm or they lose 3–5 % of airflow on the dyno because of turbulence. A medical device startup printing surgical guides in resin wants Ra below 2 µm on the bone-contact side so tissue debris does not stick and the part sterilizes properly. An aerospace supplier printing Inconel 718 fuel nozzles has to hit Ra 3.2 µm max on internal cooling channels or the pressure drop kills engine efficiency. These are not academic targets – they come straight off drawings and directly affect whether the part passes validation.
Fused Deposition Modeling remains the most common entry point. Layer lines dominate the texture. On a flat vertical wall the peak-to-valley height is roughly 80–90 % of the layer thickness, so the only reliable way to get smoother walls is thinner layers or chemical post-processing. Top surfaces can be ironed smooth by most modern slicers, but curved overhangs still stair-step unless you tilt the part or use variable layer height.
Selective Laser Sintering and Multi Jet Fusion nylon parts look matte and slightly grainy because partially sintered powder sticks to the surface. Fresh powder gives the best results; recycled powder increases roughness by 20–30 % after a few cycles. Down-facing surfaces sag a little and pick up more loose particles, pushing Ra toward the upper end.
Metal powder-bed fusion (SLM/DMLS) creates multiple roughness mechanisms at once. Up-skin surfaces get relatively smooth because the melt pool flows well on top of solid material. Down-skins hang over powder and form dross, spatter, and partially melted particles. Anything below about 45° from horizontal needs supports, and the support contact points leave small pits that have to be removed later.
Stereolithography and DLP resin printers still deliver the smoothest as-built surfaces of any process – often Ra 0.5–2 µm in high-resolution mode – but curing shrinkage and support marks can show up as faint ridges. PolyJet and Material Jetting machines can go even lower, sub-micron on glossy mode, which makes them the default choice when appearance models have to look injection-molded straight off the printer.
Layer thickness and build orientation are the two biggest levers you have before the print even starts. In practice, tilting a part 10–15° is usually enough to break up visible layer lines on a curved surface without making supports unmanageable. Many teams now use software like Materialise Magics or Autodesk Netfabb to run an automatic “optimal orientation” script that minimizes both support volume and average roughness.
Laser power and scan strategy matter a lot in metal printing. Contour passes (a second laser pass that only traces the outer skin) can cut surface roughness 30–50 % with almost no time penalty. Reducing scan speed on the final layer or using a slightly defocused beam for surface remelting is another trick that has been around since the early EOS machines.
In resin printing, exposure time and anti-aliasing settings control how much the layers bleed into each other. Turning anti-aliasing on in ChiTuBox or Lychee can drop visible layering by half on curved surfaces with no extra print time.
PLA almost always prints smoother than ABS or PETG because it shrinks less and does not ooze as much. Carbon-fiber or glass-filled filaments do the opposite – the fibers stick out and turn a Ra 6 µm wall into Ra 15–20 µm very quickly.
In metal, maraging steel and aluminum AlSi10Mg tend to give smoother down-skins than 316L or Ti64 because their melt pools are more stable. Scalmalloy and some of the newer high-strength aluminum alloys developed by APWorks print almost glass-bead smooth on up-skins straight from the machine.
Resin choice is huge as well. Standard rigid resins cure cleaner than flexible or tough resins, which stay slightly tacky and pick up dust. High-temp resins often need longer post-cure and can end up with micro-cracks that raise measured roughness.
Vapor smoothing with acetone or THF is still the fastest way to turn a rough ABS or ASA print into something that looks injection molded. Ten to thirty seconds in a heated chamber drops Ra from 15–20 µm down to 1–3 µm and seals the surface completely. Companies like AMT and Additive Solutions now sell turnkey units that control temperature and exposure time so the part does not deform.
Bead blasting or glass-bead media in a vibratory bowl is the default for nylon SLS/MJF parts. A couple of hours with fine ceramic media gets most functional parts down to Ra 4–6 µm uniformly, even inside complex lattice structures.
For metal parts the menu is bigger. Light bead blasting or dry electropolishing takes Ra from 10–15 µm to 4–6 µm without removing much material. When internal channels are critical, abrasive flow machining (extruding a viscous media full of SiC particles) is the only thing that reaches everywhere and can hit Ra 1–2 µm inside 2 mm diameter cooling passages.
CNC hybrid is growing fast: print the part 0.3–0.5 mm oversize on critical faces, then face-mill or turn the surfaces that need Ra 0.8 µm or better. Boeing and Airbus use this workflow for flight-critical brackets where fatigue life depends on mirror finish.
A European drone manufacturer prints motor housings in Windform SP carbon-filled polyamide. They orient the parts to minimize down-facing area, blast with 220-grit corundum for 20 minutes, then dye black. Final roughness averages Ra 5.5 µm and the parts survive 500+ hours of vibration testing.
A dental lab chain prints implant surgical guides in Formlabs Surgical Guide resin. They wash, cure, then lightly blast with 50 µm glass beads for exactly 8 seconds per side – long enough to remove support nubs and gloss but short enough to keep Ra under 1.8 µm so the guides do not abrade the drill bits.
An automotive Tier-1 prints coolant manifolds in PA-GF on an HP 5200. Internal roughness target is Ra 8 µm max. They run fresh powder only, use high packing density, and finish with a two-stage vibratory process followed by a chemical accelerant that etches loose particles. Flow-bench results match the CFD within 2 %.
Powder degradation, humidity swings in the shop, and machine drift between calibrations probably cause more missed roughness targets than bad parameter choices. A lot of bureaus now track powder refresh ratio and laser power logs against measured Ra to catch problems before parts ship.
Support removal on metal parts remains the biggest headache. Hand grinding leaves scratches that become crack initiation sites, so more shops are moving to chemical etching or electrochemical support removal.
Controlling surface roughness in rapid prototyping has gone from “nice to have” to a core requirement across almost every industry that uses the technology. The tools are mature enough that you can reliably hit almost any realistic Ra target if you plan the build orientation, choose the right process and material combination, and budget time (or money) for the appropriate finishing step. The gap between a printed prototype and a production-quality part has never been smaller, and in many cases it has disappeared entirely. Next time you start a new prototype run, spend the extra ten minutes upfront thinking about which faces actually touch air, fluid, or skin – tune the process for those surfaces and accept whatever the rest look like. That single habit will save you more post-processing hours than any other trick in the book.